

- MINECRAFT OPTIFINE AND FORGE MULTIMC MOD
- MINECRAFT OPTIFINE AND FORGE MULTIMC DRIVER
- MINECRAFT OPTIFINE AND FORGE MULTIMC MODS
Right now, Focal is still in development, and the only shader pack which can use it is ContinuumRT. This increases the scope of what shader packs can do, and will also allow shader packs to use Vulkan.
MINECRAFT OPTIFINE AND FORGE MULTIMC MOD
As such, OptiFine now has a lot of new features that ShadersMod didn't have, and almost all modern shader packs will no longer work with ShadersMod.įocal is a new mod which aims to completely throw out Minecraft's rendering pipeline and allow shader packs to replace it with their own. But it's also been abandoned for quite a long time now ever since OptiFine started including that functionality in 1.8, and later 1.7.10. ShadersMod was the first mod to load shader packs in Minecraft Java Edition. There is also an unofficial Forge-port of Iris, which is called Oculus and may be needed to run certain Iris-exlcusive shaderpacks in combination with a Forge-based modpack. Otherwise, feel free to skip them and proceed to the next section.
MINECRAFT OPTIFINE AND FORGE MULTIMC MODS
If you're curious what these other mods are, then read the following paragraphs. There are also a few other mods which aim to load shaders and shader packs. Iris and OptiFine are the main mods for Minecraft Java Edition that allow shader packs to work.
MINECRAFT OPTIFINE AND FORGE MULTIMC DRIVER
See the GPU column in the Shaderpacks page for specifics.Īs a final note you should always make sure to use a fairly recent graphics driver version, since older versions may cause issues that are no longer taken into account by Shaderpack developers. GNU/Linux and macOS compatibility are less universal due to low market share and arcane driver restrictions respectively. However, in modern Minecraft versions you do not need to change your allocated RAM amount to accomodate this.Īs for the operating system, most if not all packs are compatible with Windows.

Beware of this if you wish to run high resolution resource packs - 32GB will be required for the highest end configurations, along with around 10GB of VRAM. However, they can take advantage of advanced resource pack features (called PBR materials) which can approximately triple your RAM usage. Shaderpacks themselves have little effect on RAM. The Shaderpacks page lists a rough performance category for each pack, ranging from Potato (which should run even on integrated GPUs several generations old) to Extreme (which require a beefy high end GPU to even be playable at 1080p). Due to the sheer variety of available shaderpacks there is no single system requirement.

Any relatively modern CPU will be able to handle these, though for less powerful CPUs like those on laptops, lowering render distance may be required for playable framerates.Īll other effects in shaderpacks scale on the GPU. Shaderpacks have no impact on the CPU, aside from one effect: dynamic shadowmapping, which require the world to be rendered twice.
